The Netflix Kerfuffle

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Sep 192011
 

Unless you’ve been under a rock today, two things are being talked about online. First, it’s International Talk Like a Pirate Day, so ’tis a fine day to bring out ye ol’ grog and get yer yarrrr on.

Secondly, the Netflix CEO made another blog post about the direction of their company and the internets are on fire…again. The post explains a lot, but let me give you the Cliff Notes version. Strategically, they want to split the streaming business and their DVD delivery business. They want to do this so they can focus their efforts and expand their offerings on each side with more streaming options on one side and adding video games and other items to their DVD side. The CEO apologizes for not communicating enough to his customers the strategy they had to pursue.

Apparently that wasn’t enough for raging internet users. “Screw you”, the users scream. They complain about a company out of touch with its users. They complain about the price increase. They complain that there will be two queues they’ll need to check. They’re also horribly misinformed about why this is happening.

Yup, most people failed to see that this summer, studios decided they were going to squeeze Netflix. God forbid that Netflix had found a profitable avenue the studios hadn’t forecast in some executive back-patting meeting. When they were the only game in town, the studios let them have access to their catalogs for probably less than they were worth, but still not cheap at five to ten million dollars per year. All of those contracts cost Netflix $180 million a year.

Those contracts are expiring and instead of renegotiating for something that makes more sense, in 2012, those contracts are going to increase to $1.98 billion dollars. That’s a ten fold increase. So what did Netflix do? Their hands were forced to impose a 60% increase on the lowest plans, splitting the old $9.99 for one DVD and unlimited streaming. Now if you wanted streaming only or one DVD at a time, it would cost $7.99. If you wanted both, it would cost $15.98. Customers howled that they had to pay an extra six bucks a month. “How dare they!” the customers shouted. A bunch of people cancelled their accounts and the stock plunged.

But it’s not like the CEO can come out and say “the studios are screwing us” because it’s bad business to mention that your suppliers are being jerks. That would truly be killing off their business because then the studios take the proverbial high road and not offer contracts to Netflix and effectively killing them anyway.

Splitting the business is the only avenue left to Netflix. The DVD business is fading and is competing with vendor machine businesses like Redbox. The DVD side can still deliver a huge catalog of films, but it can do so with a different contract strategy. This is just a guess, but adding streaming was complicating these contracts. Now, the DVD side named Qwikster (not a great name really, but who cares) can concentrate their efforts in DVD delivery and add things like video games to the mix. Netflix will be the streaming company and can focus it’s efforts in that direction.

The problem is that if Netflix fails, the studios win. Consumers can expect their outsized pricing on everything. It’s truly baffling to me to see on my PS3 that I can “rent” a movie for $2.99 and someone considers that a good deal. But that’s the price point that Sony decided they can best squeeze their customers. If Netflix fails, prepare for two things to happen. Amazon further fills this void and becomes more and more the arbiter of all things internet. Secondly, even if the studios reduce their pricing to something more palatable, you’re not going to get a wide variety of movies, just the stuff they studio can provide. The offerings get more segmented and convoluted. And get ready to see more and more unskippable commercials.

If Netflix fails, it’s partially because the studios put a gun to their head, but mostly because people balk at paying sixteen dollars a month for a DVD and streaming movie service.

 

Blog number two for Speak Out With Your Geek Out week will talk about one of my favorite hobbies: roleplaying games. I have other posts about roleplaying on the site (like this one) but I’d like to ask the question what do you think about when someone says roleplaying?

Like most people, you probably think about the venerable Dungeons and Dragons games that have lived for so long. Of course, that’s the entry point for most people, as it was for me. I started with the Red Box, moved to Second Edition, then Advanced D&D (my favorite I think), and from there a host of different systems.

Didn’t know there were other games out there? Oh yes, there are many and most of them are boatloads of fun. Let me talk about two of them.

I loved playing the first Star Wars role playing game. Loved it. With a good game master, you could really capture the feel of a space opera, doing daring rescues and facing off against the evil Empire. The system was pretty easy as well. Instead of a d20 system, it was all six sided dice and your actions were determined with a simple skill determination. For each skill, you can roll a certain number of six sided dice and the GM determines what number you need to roll to succeed. It keeps the game moving quickly and not bogged down with too many rules. The current iteration is close to this system.

Another game I loved playing was Paranoia. The rules are bit more complicated and you are instructed not to get too attached to your character or your clones as they will die. It’s a dark comedy game and you are encouraged to screw your other players who are trying to screw you. You have to be a bit underhanded about it and you have to basically mistrust anyone else playing including the GM. A successful game completes when pretty much everyone’s characters (and their clones) have perished in amusing ways and everyone at the table is laughing. There’s not a lot of characterization, but it’s not needed.

Those are just two game systems out there. There’s a lot more, something for everyone and every taste. Role playing is making something of a resurgence and finding a good game is easier than ever.

The best thing about role playing is the memories it creates. Not only of some really amazing game moments, the kind of things you quote with your friends years later and laugh about those game situations, but the friends you create and creative people who are drawn to it.

What do you think about role playing games?

 

It’s Speak Out With Your Geek Out week, encouraging bloggers to get out and talk about those hobbies that people might find a bit geeky, and I have oh so many little things that qualify.

The most obvious to anyone following this site is that I love to play video games. I talk about them, give quick reviews and impressions, and laud those few games I find tremendous.

My history with video games goes back to the seventies when my parents purchased both a TRS-80 system as well as an Atari 2600. The TRS-80 had a magnetic tape drive so we could load and write to a tape. Many of the little programs my brother and I wrote were more along the lines of:

10 PRINT LOOK AT ME!

20 GOTO 10

We got a bit more advanced and added IF/THEN and FOR/NEXT commands, but we enjoyed playing games like Oregon Trail, a Pong clone and others lost to memory. It was our first dip into computing.

With the Atari 2600, we had  a few cartridges we enjoyed playing. Combat came with the system, notable for being the first joystick game anyone played at home in the late 70′s. Our family didn’t have a lot of money so the cartridge purchases were few, but the occasional cartridge swap with friends helped round out the game library. Among the games played were Circus Atari, Yars Revenge, Pitfall, Pole Position, Pac Man, Asteroids, Defender, Jungle Hunt, Moon Patrol, Pele’s Soccer, and about a dozen I’m forgetting.

Two notable games: my brother and I played Space Invaders to an obsessive degree. We once played the game with the intention of rolling the score over back to zero. Hours of playing, switching at points between levels to give each other rest, we finally accomplished our goal…well after our bedtimes, but dammit, we succeeded!

Secondly, I think we were one of the few families that bought E.T. the Extra Terrestrial, infamous now as one of the worst video games ever created and the game that bankrupted the once mighty Atari. It was an awful game, really bizarre, but for some reason I played it with some regularity. Once you knew how to avoid the Feds, the game became maddeningly simple.

When not at home, the arcade was my favorite hangout. A five dollar bill would get me twenty quarters (or twenty four tokens if we were someplace special) and my chance to play games like Spy Hunter, Elevator Action and Gauntlet. My brother became a very good Galaga player. Five dollars was also easy babysitting for my mom and dad when we’d go shopping as a family.

As arcades lost ground to better and better gaming on PCs, I followed along with my 386 SX, then a number of custom built PC rigs. I may have justified the construction of those PCs with helping me do homework and the like, but I always tried to make sure I could play good games. I was never in the financial position to get a top end rig, but I wouldn’t be far off of the recommended build.

Online gaming became more and more popular, LAN parties were occasionally attended and my love of video games continued. I got involved in competitive WAN gaming with Tribes, a first person shooter which used jet packs to really create a more nuanced strategic FPS when you have to consider death from the sky.

I was a bit late to the MMO party, completely passing on Everquest, but hoping on for Dark Age of Camelot, where I learned that not playing six hours a day, seven days a week would quickly get me behind the rest of the group, unable to play with others in much higher zones. Then came a stint with WoW, which I eventually gave up on because of leveling issues and no longer able to play with friends again. I picked up EVE Online and after four years, I still play.

But I don’t limit myself. I’ve found that I pick up some games that are more casual in nature (The Sims series), funny (Deathspank), classics (Half Life and it’s sequels), puzzle games (Portal, Portal 2), and a wealth of indy games like Magicka, World of Goo, and Kerbal Space Program.

Okay, so I’ve done the background, but why should you enjoy a video game today? There are video games for every taste. From the hard core to the casual, video games are there to entertain. Looking for a good zombie game? Left 4 Dead 2 is excellent (and plus there are a ton of zombie games on the market, L4D2 just happens to be the best). A puzzle game to stretch those mind muscles? Space Chem will make you think about fake chemistry and inventive pathing. Want a fun, amusing click adventure? Machinarium is a brilliant little game with an expressive hero who doesn’t say a word. Perhaps you are in the mood for an 8-bit looking adventure? Minecraft will give you a bit of this as well as tweak those creative muscles when building. And as I’ve said here before, you’d be hard to go wrong with Portal or Portal 2 (just wonderful games). Most board games have gone online as well, including ports of games like Settlers of Catan and Carcassone.

What games do you like?

 

Two days ago, I saw a couple of interesting tweets over Twitter (oh hi, I’m back–hope you didn’t miss me too much–story about that later). Actually, they were retweets from people I follow. One has already been deleted (unimportant because I’m going to essentially recreate the point of it here). The remaining tweet is here:

Twitter-@hijinxensue

Posted July 12

Naturally, this caught my eye and I ask questions. Retweeted by both Wil Wheaton and the other by John Kovalic (creator of Dork Tower, artwork for the Munchkin games), it seemed to gain a fair amount of traction early. At first glance, it appeared that an artist had his work ripped off by someone else and trying to profit off of it. It’s a cause I can get behind.

The now deleted text was simply asking to compare the two pieces of work. So, let me present them to you here.

That’s Joel Watson’s original. Pretty good and clever. It’s a good mashup. And here’s the one he got a bit bent out of shape about.

Okay, there it is. One right next to the other. Same concept really. I actually like the second one better (I’ll get to this later), but to make Mr. Watson’s point, his was out first.

Two things at work here. Mr. Watson through his tweets was upset about two things. First, he seems to believe he was the victim of a “joke swipe”, that he made the funny first and wasn’t given proper attribution. Well, that’s understandable if it’s true. But how true is it? Both of these images were produced in 2011, so let me lay this image out for you.

The Doctor Is In

This image was posted in not just in March, but March of 2008, three full years before either of the two above images. There seem to be more than casual similarities between this image and the one that Joel Watson drew. Both use the Tenth Doctor, both eschew the traditional look of Peanuts and try to create it to look more like David Tennant, both Doctors lean on their right elbow and hold the sonic screwdriver in their right hand.

And I’m not sure that Joel Watson can’t say that he was not aware of this. Take a look at this screenshot from his comment thread of his image.

Hijinks Ensue Comments

I’m not sure if the image is clear enough, but the first comment basically says that someone else did indeed come up with the same idea as his. It’s interesting and important to note that the commentor says that that it is not a detraction and that he prefers Mr. Watson’s version.

The second comment leads to my second point I alluded to earlier. Mr. Watson believed that the Teefury shirt would leech sales from his t-shirt sales, thus impacting his bottom line, using a very similar idea that he based his own t-shirt off of. This is possibly true, but maybe not as much as he thinks.

Here’s the thing with the two images. Although I like Mr. Watson’s take on it, I like the Teefury one considerably more. Why? One, instead of the Tenth Doctor, Teefury’s design has the Eleventh Doctor. Although I very much enjoyed Tennant’s portrayal of the Doctor, I really like the Doctor as portrayed by Matt Smith who is very possibly becoming my very favorite and may take my top Doctor crown from the beloved Tom Baker. Also, the Teefury image is more traditionally in the style of Charles Schultz’s Peanuts which ties it very closely to my childhood. I was a big Peanuts fan growing up. They manage to capture that slight melancholy that is missing from Mr. Watson’s portrayal.

Like I said, Mr. Watson does a good job, but I just like the other one better. But the part I struggle with is that for all his protestations about having a “joke swipe” or taking away t-shirt sales, I find it hard to believe that he didn’t check out that link, or give some recognition to the fact that his work now seems imitative. It’s the same argument he’s trying to make with Teefury.

I’d like you to also consider this. Peanuts ran for fifty years and has been in reruns for another eleven. Doctor Who has been around for forty eight years (1963 to present), either in production or in reruns. To me it seems inconceivable that this particular mashup doesn’t exist in someone’s notebook that never made it to the Internet.

Further compounding this issue is the fact that there seem to be a variety of Peanuts/Doctor Who mashups. Here’s just a few I found from a simple search.

This next one from 2008.

\

This one from last year.

Also from last year.

Believe me when I say there’s more out there than just these few images. Some really good work as well.

The point of all this is that when you take two venerable, beloved series that have been around for decades, I don’t know if you can actually come along and say “I thought of that first” and claim it was your joke. A lot of this reminds me of the movie The Aristocrats. It’s an old joke, not a very funny one at that but the magic in the joke is in the telling, where the comic takes a very familiar joke and makes it their own, puts their own spin on it. It’s a classic take on “it’s not the song, but the singer”.

And this is where I think Mr. Watson is not just wrong, but painfully wrong. If this was a direct ripoff, I can see his point. But it does happen to be just different enough to have it’s own life. Two different doctors portrayed. Different wording on the booth. Different portrayals of the booth, Mr. Watson’s being closer to the TARDIS and Teefury’s being closer to Lucy’s booth. Different styles, Mr. Watson using his own and Teefury sticking closer to Schultz’s style.

Mr. Watson asking for the removal of the t-shirt is a disservice. Speaking for myself, I like his drawing, but not enough to buy the shirt. I just don’t have that much of a connection to it. Teefury’s though, I think I would buy it. The Eleventh Doctor looks a bit like Linus (my favorite), is wearing the lovely Fez and really evokes my childhood with both Peanuts and Doctor Who.

Sadly though, it looks like I won’t buy any t-shirt as Mr. Watson took to Twitter to make his complaint and it appears have cudgeled them into submission.

As a final thought, I can’t say that I know exactly what Mr. Watson is going through. He seems a decent enough fellow and like I’ve said before, I like his work. I just don’t like this episode or the handling of it. I’m not sure how I would react to it myself and I may never know, at least in terms of graphic arts. Still, something doesn’t pass the smell test with this and I fear it went the wrong way.

Busy Busy

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Apr 192011
 

No posts lately. Been busy at das Einfamilienhaus Boerger (probably just slaughtered that translation) which has meant little time for the blog. Good news is that I’m actually writing more often, just not on the blog.

But I do have stuff coming up, once I can shoehorn some time to get it published on the blog. It’s rather game centric. I looked at why Earthrise has some big problems. I have written down my thoughts on a great game from 2007 called Batman: Arkham Asylum. Just need to capture some screenshots and it’s good to go. I’d like to post up some thoughts on the indie hit Minecraft.

Also, just out this week was Portal 2. I may do a couple of posts on this as it’s so far a really good game. Expect a first impressions blog sometime soon.

Apr 062011
 

I’ll state right off the bat, this is my second swing at writing this. My first attempt ended up being a 2000+ word rant about the shortcomings of Earthrise, a relatively new Sci-Fi MMO game. I wrote it late on March 31st and thought about publishing it. However, I had no desire to release it on April Fool’s, so I withheld it with the intention of putting it out there April 2nd. In the meantime, I realized how little it meant to spend so much time kicking a game that’s already down. The result is this post, a quick overview of the parts it got wrong and what it takes to launch something in the ever-increasingly tight MMO space.

Not a bad looking game in places

To start off, let’s list off the good and the bad. First the good:

  • The visuals weren’t bad.
  • The music is not bad either. I had a couple of issues of music cutting off when I hit a different zone, but not a bad thing.
  • Crafting is pretty deep and if the economy gets a chance to develop, might be one of the strongest points in the game.
  • Customer service can craft a friendly email. More on this later.

Not present here: swaths of online gamers

    There were some elements that were just off, like the swaying of the trees which moved not in a way that normal trees sway, but much like how a drunk would sway his arms while being held erect by two friends as they were all moving through a crowd and jostled by weary onlookers. There’s an uneasiness as the trees move and it doesn’t look quite natural. And the sound effects were largely unimpressive, but serviceable.

    But the bad list. Well, here it is:

    • The user interface was clunky and eschewed standard configurations without good reason for doing so. It seemed like this PC only release initially was slated for a console and they forgot to redo the key assignments.
    • MOB behavior is still broken in many ways.
    • Training goes on for too long, covering too much distance to essentially do the same thing four times and then run between stations.
    • Game performance is still sub-par. The game still has near constant hitching, latency issues and other hiccups which make some PvE combat beyond difficult.
    • A story line that already feels stale and pointless.
    • Vast expanses of completely empty area.
    • Long initial loading times.
    • Areas with bad shadows.
    • No battle log to find out which enormously high character just ganked you.
    • Dead population areas.
    • Basically, the server has few players and seems empty. Even global chat is virtually static.

    Early in the game, literally a portal to nowhere

     

    As for the PvP part of this game, the main selling point…well, it can only go so far. I like PvP when it’s done right. I think games like Global Agenda did it right, where even as a low end character, you could still be a positive force on your team even though technically you are out-gunned. EVE Online can get you in a tackling frigate within a couple of hours of playing, a vital part of successful PvP fleet engagements. Earthrise didn’t seem to have anything like that available. Within hours of playing for the first time, I was gunned down by another player as I was shooting rats. No joke. Another time, I was trying to get to one of the two main faction cities when I got ganked and killed in two quick, successive shots. There was nothing I could do and I barely knew where the shots came from or indeed, who killed me at all. At low levels, it’s no fun. There’s barely any skill involved, it being a cheap kill. I won’t say that I haven’t been at the wrong end of some quick kills in other games, but I knew I had at least either a chance or the guy on the other end was pretty skilled. Neither was the case here.

    Although I’ve not seen anything confirming this, there are rumors floating about that Masthead studios released the game under pressure because they needed the money infusion a launch would provide. If true, the players currently there are essentially playing a beta and paying for it. Not cool.

    I have to admit, this area was pretty cool

    Part of me wanted to write this long post just ripping Earthrise a new one because it’s simply not ready. As much as I complained last year that Star Trek Online was a half finished game, Earthrise made STO’s launch look silky smooth. There’s a paucity of good science fiction games, even fewer that are MMO games. There was every reason for me to want Earthrise to succeed. I just don’t see it doing so in it’s current state.

    The problem with Earthrise is that it tried to infuse a MMORPG concept with some first person shooter elements. This was obvious in the first couple days of launch as the first time you used your weapon, you could actually see the hitbox displayed. A game like this might succeed but in a single server environment, you have some incredible technical hurdles, most of which they simply have not been able to solve.

    There are a few things that would make Earthrise succeed. A completely revamped player introduction, more PvE, better storylines (killing x-number of y-mob for z-reward got really, really old), a better handle on the hitching  and latency problems, and lastly, I think a smaller world would do them wonders. Hell, just start to take care of your players and good things start to happen.

    Not really a metaphor. The server was pretty devoid of players.

    Let me relate how they can better serve their players. I started on the first day of launch and got thoroughly discouraged, set the game down for five weeks. Upon relaunching the game, I had to update it. The update got bugged and got caught in a repair loop, essentially forcing me to reboot the computer. Uninstall, reload, repatch. After getting this far, I couldn’t remember the password I had set up five weeks earlier and began my attempt to recover the password. I was able to reset my Earthrise forum password, my Earthrise support account password, but not my actual Earthrise game account  password. No, for that I had to submit a petition and then was informed it might take up to twelve hours for them to respond to the petition. Twelve hours! I can have nearly any password I have reset within minutes, usually automatically. To have to wait so long to have a game password reset smacks of bad service to the players. I understand they may be severely short staffed, but this cannot bode well for the game.

    As a preemptive reply to those die hard supporters of the game who have berated other people with comments like “go back to WoW” and “I guess you’re not used to true sandbox games” and the like, let me say this. I’m not going to run down all the games I have played in my many years of gaming. But MMOs live and die by not just the strength of their user base, but the numbers as well. If Masthead doesn’t at least try to make it easier for new players in the game, this game will die. I get that you want a hardcore PvP game where the rules and ways of doing things are arcane to everyone else not in the know, but if the subs don’t start picking up, Earthrise could go the way of APB, Matrix Online and Tabula Rasa. And then you can hope for the next hard core science fiction world to get developed and pray it doesn’t make the same mistakes Earthrise has so far made.

     

    I promised my mom I’d have something special on the blog tonight. Here it is without further comment.

    httpvh://www.youtube.com/watch?v=UMaMA_O0RFI

    For This Week

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    Apr 052011
     

    Hi-ho, everyone. Time for another short blog to let everyone know what’s the skinny going on this week.

    Got some things on the cooker for everyone this week. I’m taking a good steamy gawk at three games this week, where a new game is bad, a two year old game is still good and why a game that has likely some of the cheesiest graphics in a published game is also one of the most complex and fun games on the market.

    It’s not all games this week. Another topic came up while I was driving to hockey just yesterday, so I’m going to be exploring what it means to take up an artistic challenge, or for that matter, any life challenge.

    April is a pretty hairy month as far as time goes for me, but because I care, I’ll be here blogging. For tomorrow, tune in as I relate why releasing an unpolished MMO is suicide in the gaming world today.

    Mar 212011
     

    This week I’ve seen not one, but two separate articles about authors who went the self publishing route through digital channels and have made it big. These are people who publish e-books on Amazon, Barnes and Noble, and other sites which sell electronic books. These novels are often sold for under $2.99 and sometimes as low as $0.99. For every sale, the author gets roughly 30%.

    To the few authors who have managed to do this and sell hundreds of thousands of books, congratulations. You’ve written something the public is interested in reading and are reaping the rewards for your talent.

    For those authors thinking of doing the same, hang on a sec. Let’s talk.

    Before you start dreaming about the millions of dollars that you will rake in by providing your words to thousands of people for mere pennies, I’d like you to take a look at various websites like Amazon and the digital offerings on Barnes and Noble. Take a good steamy gawk at all of the books offered for $0.99 cents. There’s a handful there of some authors who have multiple books and they are selling well. Now please look at all of the other $0.99 offerings. There’s a lot of them, trust me. They likely don’t sell as well.

    Welcome to the 21st century’s version of pulp writing. Much like the golden age of pulp, a couple of writers have sold a lot of books and are doing quite well; however, those books are just a couple drops in a sea of other offerings that are lucky to sell even a fraction of the number. When you buy an  e-book for $0.99, there’s no guarantee of quality, no promise that an editor has even glanced at it, no assurances that the thing is even properly typeset in a font that doesn’t hurt your eyes.

    The people who sell well, they are the outliers, the one’s who have ultimately beaten the traditional way of selling a book. They surely accomplished it through working hard, clever marketing, and maybe knowing the right people. They also had a heaping helping of luck and/or being at the right place at the right time. In terms of luck, it’s a lot like traditional publishing.

    I’ve seen the people who champion these success stories as underdogs who beat the system and avoided the evil publishing giants, those dastardly people who likely take home all of the profits of the books they sell and stuff their beds with rolls of money, sleeping soundly on the hard work of the authors slaving away at their dead end word factory. No, those people are probably thinking of James Frey (this one, not that one). Are there disreputable publishing houses out there? Yes, but with the right market research, you can avoid them. But what can a publisher do for an author?

    How about editing for one. No matter how good an editor you think you are of your own work, there’s still a bit of blindness about your writing. For example, I had a small excerpt run through a workshop which I knew needed work but I thought had solid bones to build the story. The very first comment on the story pointed out a massive logical flaw. I was completely blind to it, even though I revised it a couple of times and even read it aloud to see if I could catch anything. Still, I missed this major problem which made no sense in the timeline of the story. Having a good eye catch it was absolute gold to me. But what if I tried to publish it without anyone looking at it? I’ve seen my drafts and I’m not comfortable with having utter shit published, especially when it’s mine. Having an editor is critical.

    Other advantages are the things I listed earlier: typesetting, promotion, cover work/art, other things that go into a book which are done by a professional trained for that sort of thing. On a published book, yes the publisher takes their profit, but other people get paid along the way too, not just the writer. It’s not a blind money grab by them and there’s enough competition on all levels of the business to insist on high quality. I’ve seen a few self published books and I can sum nearly all of them up this way; really good idea, shame there wasn’t more editing and it would have been nice if it were typeset properly.

    If this hasn’t convinced you to slow down and rethink the whole self publishing thing, I wish you luck. I hope you are as successful as the top people in the field.

     

    There’s been a lot of coverage of the Japan tragedy lately. Getting good information has been difficult, owing to the poor quality of television news we have in the U.S. There’s been a great deal of scare mongering (for good coverage of the nuclear problems, I’d follow what Phil Plait has been saying over at the Discovery blogs). What’s even more disturbing is how people are already trying to use this to their own advantage.

    Social media has been maybe not the worst, but the most narcissistic. I’ve seen several times on Twitter statements like “follow me and for each new follower, I’ll donate $1″, or “retweet this and for each retweet, we’ll donate”. What I see here is that people have no capacity for shame. What happened in Japan was a horrible disaster and has the compounded problems of having some of their nuclear plants hit by the earthquakes and the ensuing typhoon.

    I doubt if any celebrity or business is going to see this blog post, but for God’s sake, have some decency. Can you for just one minute donate to the people who need it because it’s the right thing to do rather than set some arbitrary goal or limit in order to promote yourself?

    I’m not sure the people understand the blowback on this, but their self-promotion has backfired for me. It comes to this; the focus should be on the disaster relief and helping those who need it, not on the person or group who is trying to build their brand so they can give some token gift. I believe the people who do this should be called out on it. And if these people are so moved to do something for the people in need, they should just do it. Do a press release later if you feel so moved, but don’t use the tragedy to try to make yourself look good.

     

    Hi folks. Long time, no blog. Again, there’s a reason for that.

    You’d have to be living under a rock lately to not realize that a lot of shit has been happening in the last couple of months. Personal stuff. Big stuff. Newsworthy stuff. A bunch of stuff that really gets my blood pressure up.

    And there’s the problem. It’s difficult for me to be writing about games I like (Minecraft, EVE) and games I had a hard time liking (Earthrise), babbling on about my struggles writing, chatting about the lattes I make when there’s serious events happening in my life and in the world itself.

    Part of me wants to write those little fluff pieces anyway. Part of me wants to rage against the world I’m seeing unfold before me. In the end, my mind poses the question “there’s so many issues out there that need addressing, serious issues and you’re going to write about what exactly?”

    I don’t fool myself. I don’t have a large audience. February was an emotionally brutal month, March isn’t looking that much better and beyond some cathartic relief, I’m not sure what I can accomplish by wailing against the wall, yelling at cyberspace for someone to listen. The largest drivers I’ve had to the site have been where I said I don’t like something rather than the positive articles.

    So I freeze. I completely lock up shop and take a hiatus without word one to anyone who might be watching the site. I’ve never quite been sure that I want this site to be just an online diary, I’d like it to be something more. What that is, I’m not sure. I don’t want it to be where I log on and bitch about stuff I don’t like, because who is that helping?

    If you’ve read this far, it may sound like I’m stepping back. I’m not. I had to get this off my chest to get back to blogging. Somehow, I realized today that this small corner of the net is my voice and either I have to keep on doing my thing or pick up the soapbox and head home…and I’m not ready to head home yet.

    Was this a bit of a diary entry? Maybe. But that’s what you’re going to get sometimes. It’s just who I am.

    Feb 162011
     

    Not many people know this but I’m currently taking a writing class. It occurred to me in December that although I’ve got my English degree and technically it’s with a writing emphasis, I didn’t really ever take a creative writing course from anyone. As my friend Michael said to me this weekend, an English major makes you a good reader, but not necessarily a good writer. Not to imply that I don’t write well. I think I do blogging just fine and if you need a college essay, you could do worse than follow my advice.

    My own creative output has been scattered. Little sprinkles of good stuff here and there amongst a sea of dreck. Though I can glean a great deal from the mountain of writing books out there, it would be nice to have someone who knows what their doing point you in the right direction. So I’m taking the class.

    As a part of the class, you need to put a small sample of your writing up for others to critique. The teacher will then give you a big overview and some advice. So I did that.

    And I got the advice. And I read the advice and got a bit depressed. Not that the teacher was wrong, hell no. He was right and pointed out a lot of the flaws that sat in the back of my head while I was writing it. I’m just curious why I didn’t do anything about it sooner, or changed my writing. I’m tormented by the fact that fixing it requires an entire rewrite. Not only that, I will have to kill off some of my favorite bits about the story.

    As Faulkner said, “kill your darlings”…and it’s absolutely true in this case. I have to kill my first paragraph which I was so proud of writing. I have to rewrite the whole in a way that moves a bit better. I need to work in details I missed in the first pass, cut out details that are meaningless I initially wrote.

    But it’s the right thing to do. Doing it will be difficult, but necessary. Writers do this all the time…it doesn’t get any easier though.

    Feb 152011
     

    So the Grammy Awards were Sunday. I didn’t watch them (y’know, no TV and all) but I heard about everyone going all aflutter yesterday about the winners. Arcade Fire winning album of the year? Yes, please. I’m not a massive fan of theirs, but I do like their sound. I’m also glad that they beat some other, much bigger names out there. It’s not because I traditionally root for the underdog, but in this case, I just like their sound much better than Katy Perry, Lady Gaga, Eminem or Lady Antebellum.

    Also, Bieberites were up in arms their little manufactured teen dream lost to Esperanza Spalding. Here’s the thing with best new artist…Bieber is lucky to be in the category as the other nominees are supremely more talented than he is. Spalding herself is an amazing talent. I had not heard of her before the Grammys, but I’ve seen a few clips since then and I am just blown away. I’m flabbergasted that not only a jazz player/singer was nominated but won the category. Justin Bieber winning the category would have been a huge mistake, a snub of some very talented people.

    Here’s a clip of Esperanza Spalding. She’s really, really good.

    Feb 142011
     

    For a good many years, I’ve not really hid my distaste for today. I’m not even sure where it started. I know in grade school, it was a cool little thing that I thought could be fun choosing Valentine’s Day cards for my classmates and decorate a Valentine’s box to receive the cards from other classmates. The shine of this day wore thin as I got older as I didn’t really like it that much in high school and positively rebelled against it in college.

    One of the things that finally got to me was when I was in a relationship and I was expected to get something for Valentine’s Day, which was to represent my love through gifts, but apparently I was competing against the significant others of my current girlfriends co-workers. At that point, the meaning of a day of romance to me has lost all significance.

    Since that point, I’m a grump about this day. Don’t like it. Don’t like the fact that stores jack up the prices of flowers. Don’t like being marketed by companies trying to guilt you into making a purchase to satisfy a manufactured need. Don’t like the people out there who compare gestures from other people’s relationships and rank them according to their perceived romantic barometer. Don’t like the glut of so-called romantic movies based on Hollywood’s version of romance, which if practiced in real life would often get people jailed for stalking or institutionalized.

    I like doing romantic things for Melanie  when I think of her, often when I’m not with her. I’ll buy her favorite snack or maybe a good German chocolate bar. I’ll do an unexpected chore. I’ll volunteer to wash out a dirty diaper when she’s tired. I’ll cook a good meal for her. In fact, all of that stuff I wrote down…that was last week. That’s what’s important to me, not the one-off romantic holiday, but a show of love all the time.

    Regardless, I like to laugh at today and I thought as a closing, I’ll post a YouTube video of something made for another holiday, but definitely could be implied for V-Day. It’s funny stuff anyway.

     

    Our friend, John Brian, died this morning. J.B. was one of my wife’s closest friends, one who was a Kleiss family friend and a man she knew for many years.

    I can really only speak from the short time I knew him, but I miss him dearly. On a recent post I made, he commented about the priorities in my life and to not let things get me down. He had a way of doing that, even when he didn’t say anything, a way of letting people know that life is meant for living and not getting down about the insignificant details.

    When Melanie and I first started seeing each other, J.B. was so supportive, so fun, I was very glad that we soon became friends. We shared a lot of the same interests: video games, board games, similar TV shows we liked…and we both loved Melanie. At that time, he was a cancer survivor. When Melanie and I moved away, on our visits back to the city, we always took time to visit J.B. and Jason.

    But the cancer came back. J.B. fought it, God did he fight. It was different this time and the cancer spread and metasized. In the end, it was too much for his body to handle. Too short a life for someone like J.B.

    In selfish way, I’m not posting this to eulogize him, but trying to get my own feelings in order. Life is so quick, I’m not sure any of us are prepared for when people you love move from our present to our memories.

    J.B. knew this day would come. Indeed, he urged on his website for friends and family to not waste time.

    Family and friends do not take for granted my presence here, it will not last. I will go with a seasonal change in the winds, and then the full moon will shine down only upon the ashes that once bore my smile. I say this not to invoke tears or to be cruel, but to wake you from any illusion you may have that I will succeed in my struggle for years and years in this rapidly weakening shell. Pay attention. Coming winds may catch you off guard.

    On this day, the wind is an agreeable northern breeze, so subtle you wouldn’t notice it unless you were outside for too long and felt the gentle sting on your cheek. It’s a typical cold February day, and for the first time in the past weeks, the sun shines bright on a cloudless day. J.B. was right, I was caught by surprise by his passing. J.B. in his wisdom would remind me to not dwell on this, but celebrate the life we have with the people we love.

    My wife arrived home and started sharing stories about J.B. Good, funny stories, ones that had big belly laughs. I think he would appreciate the fact what we’re reflecting on are not the last days, but the wonderful shared times.

    God speed, John Brian.

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