This last weekend I had the pleasure to meet some old friends at a lake cabin. This was something I was really, really looking forward to do. We would get to indulge in the kindness of my friends and for the second time this summer, just do some old fashioned relaxing at a lake. There would be beer, there would be good times on the water.
But there was something else planned that weekend, something wonderful and magical, something I haven’t done in over a decade. I broke out the dice, bought a couple of books and played a game of Dungeons and Dragons with my friends.
Oh yes. It had been so long since the last time I played, I cannot honestly say that I remember it. But this was something I really yearned for. It’s weird as 2010 continues to be my geeky renaissance and one thing I miss from my old geek days was sitting down amongst friends, rolling some dice, drinking some cheap beer and getting our game on.
When my friend Eric mentioned we were going to run a couple of rooms in a dungeon crawl, I completely geeked out. I “found” myself at a games store and just happened to find myself *cough* *cough* at the D&D display rack which just happened to have a sale on a couple of books. I studied up, drew up a character (an Eladrin Wizard with a bit of a detective background) and dug out my dice from one of the packed boxes. It was just the matter of a wait for the actual weekend to game with some friends.
We gamed on the first night there and took about twenty minutes for everyone to settle in and get rolling, but once we did, gaming goodness abounded. To make the visualizing easier, they bought game grids to help you picture where you are in relation to the enemies and also where you can move in any given turn. This was really a simple dungeon crawl and we only managed to clear a couple of rooms, but the experience was better than I remembered.
Many traditional players have been quite vocal about the 4th edition D&D rules being too much like World of Warcraft in that you’ve separated the classes into essentially four categories and simplified too much of the combat. It’s true that the rules seem to be easier, but really roleplaying is what you make it.
When we played, I pushed the bounds of what the rule book said what some of my spells were able to do, but because the idea was so intriguing to Eric who was running the game, he allowed it. Fortunately, I rolled exceedingly well and made a couple of unexpected things happen. Things like that are fun, and that’s what the game is really all about. I really can’t wait for the next time for us to play again and maybe, just maybe can finagle a monthly game.
My personal geek reinvention continues.