Rattling the Cage
Here I am, cruising on Slashdot and I come across this topic talking about the newly announced iPad. Yes, it is the very latest in "new thing that they shout you must own because it will change your life" from Apple. Only this time I can't see a single time I would actually use it. I have looked at e-readers and it might be handy as one, but I prefer e-ink technology that you could actually read in sunlight and has better battery life than the backlit screen the iPad has. For everything else, I already have a tool for the job. Watch a movie? I've got the iMac or my own PC. Music? iMac, PC, iPhone, Sansa player...the list goes on. Web access? iMac, PC, two laptops, iPhone. Exactly why would I need this? In the comments I pretty much said as much and watched the strange case of moderation on Slashdot, watching my posts getting modded up, then down, then back up a bit, then hovering back and forth. Ultimately, the Mac fanboys modded me down on a few posts I thought were more relevant, but my stronger posts were modded up. I actually savored the responses from people who wore their allegiances on their sleeve, say...actually praising mac in your username. Folks, you have around sixteen characters to squeeze that in, so no subtlety there. Still, there was some satisfaction on smacking down fawning users from the Apple cult about their latest, underwhelming offering.
All of this got me thinking that as far as we've gotten with the internet, we've still not worked out the obvious, fatal flaw which is that there's an enormous number of assholes on it. Over at ThinkLynsen, they had a back and forth about the internet and whether the net result is good or bad. I'm not ready to wade into that argument quiet yet, but I can say this; people now can say things without repercussion because it's easy to hide behind an alias online and it's surprisingly easy to find sources that support any side. Never mind those sources themselves are compromised and reek of snake oil, now you can quote someone else whose batshit insane theories are taken as word of God proof. Actual research is worthless because there's some guy in Utah who says that your best friends are fascists.
The most recent example I have of this is when I was playing one of my games and in the group chat window broke out a "discussion" about global warming, basically trotting out every crackpot theory against it and going on about the evil scientist cabal who are only in it for the money and those fat scientific grants. Seems to me that nothing quite stirs up polarization like talking about global warming, so I waded into it and basically called all of those guys ignorant. Here was my problem with their comments. There are a lot of people who talk about global warming, anonymously of course, who claim to know all of the facts. This is without the time or resources invested to make such a judgment. Instead of taking ten-plus years of your life to dedicate learning the sciences, specializing in climate research, finding a field of study, working on a question of science, finding the resources to investigate the question and spending every waking moment of the next decade testing and running the numbers to see if you were right, often building on the work of others who have done the same thing, then turning your work over to the scientific community who will try their damnedest to rip your work to shreds. If it passes the rigor of all of that work, then the research itself slips, often quietly, into the scientific body of knowledge. That, to me, is an expert position. For me, when nearly the entire community of scientists from all over the globe who study climate science say that CO2 is a problem and we should maybe look at fixing it, I tend to trust the people who have that expertise, not the random internet poster who doesn't find capitalization or correct punctuation necessary.
The internet has allowed people to create their own sound chambers with similar people who all spout off the same information, which in their minds somehow makes it more infallible. Then they turn around and spew their idiot theories on the internet with no one to challenge them on their thought process or sources. And it is because it is all done under aliases and anonymity where we can say the most crazy things without actually facing the people we're trying to convince.
I believe it's because of experiences I've had which pretty much put me in Josh's camp about whether the internet has been a positive force or not. Take some place like the Star Tribune, a newspaper with a baffling comment policy, regularly trolled by the same people spouting off the same nonsense, day in and day out. Comment threads were initially meant to inspire conversation, but it's just often a soap box for those least able to articulate nuanced positions to shout the item of the day presented by their corporate masters from their "rebellious" website. Unfortunately, it puts me off the website. I don't want to go to the website, not because of the content from the newspaper, but from the idiot commenters who will take any story no matter how benign and turn it into a political rant. This is our internet today. Frankly, it needs a bit of work.
Star Trek Online Follow-up
I had the intention of taking a positive note about the game and that it did look like it was going to improve over time, that some (not all) of my fears had been addressed.
Of course that was all before this game started to treat the Head Start like another round of beta. First of all, we should set something straight. Many apologist will come forward and say something like "it's going to be this way for the first month" or something along those lines, somehow justifying that extensive downtime should be expected during launch. Their rallying cry will be "even WoW had a horrible launch". Thing is, WoW launched five years ago and in tech terms, that's a lifetime. Point two here is that Cryptic is not a newcomer to the MMO field. This is their third launch and should be well aware of the pitfalls of game development. Again, understanding that there will be issues in the first month is one thing. Multiple server maintenance windows (one lasting five hours) within the first couple days before the official launch is another.
It pretty much reinforces my earlier assessment that the game simply isn't ready. Not only that, Cryptic/Atari aren't ready as well. Surely someone at some point during one of their meetings must have said "this is a 40+ year old franchise that will likely have a lot of interest in the Trek community. My God, they even have conventions that have thousands upon thousands of people attend with frightening regularity. Maybe we should plan to accommodate the influx of people that will storm the server." Obviously, this conversation never happened and I'm guessing they will attempt to grow their way through the server troubles.
The problem is that we've become too accustomed to mediocrity and too patient with developers who put out a shoddy product. We now have Windows 7 because Vista was a disaster and Win 7 just feels like Vista SP2. In that same vein, it's sad to see that MMO games have the type of attitude that they should be able to fix everything on the fly with paying customers as their willing guinea pigs. STO has so many problems, I'm not sure where to start. They still need to deal with missing Klingon content, graphical issues, main game content, player progression issues that will vex possible expansions (how much higher can you go than Admiral?) and many more that I'd address but do not want to get all wound up (again) over a game. But they are not working on those issues now, they are addressing login and database issues. I cannot believe that it bodes well for STO that these particular problems which should have been nailed down during the open beta (or marketing beta) still need to be fixed.
My advice hasn't changed much, just that it has a broader audience now. Even fans, I think, will be disappointed about the state of the game so far. Wait to see how it shakes out and maybe it will improve. But, man...it's got a long way to go.
A Look at Star Trek Online
For those keeping track over the last few months, I've spent a few moments here or there talking about two upcoming games that really piqued my interest. One of them was Star Wars: The Old Republic, which I can safely put down and keep on the fringe of my radar as Bioware just announced that launch wouldn't happen until 2011. Contrary to what people might say, I think this is brilliant. Recently they had just started taking applications for the closed beta which to me means that there will be extensive testing before the game goes live. It's the smart money move for Bioware. The announcement that they are going to release next year is a sign that the developers and producers won't be rushed to market, opting for quality over a quick buck. Kudos.
The other game, of course, was Star Trek Online, which goes live on February 2nd. If that isn't considered an ominous segue, I'm not sure what is. Closed beta started late last year and for people who have pre-ordered through retailers were allowed access to the open beta currently wrappping up. In addition to those who pre-ordered, several gaming websites were offering open beta keys on a first come, first served basis. I understand this was likely done with the thought of load testing the servers, which I'm sure they got some useful information. Load testing, unfortunately wasn't their only issue.
I pre-ordered the game based on the past performance of Cryptic Studios, the game designers behind the MMOs City of Heroes/City of Villains. I enjoyed CoX (the name of the combined games) during the time that I played them, but eventually moved on to other games. For as fun as it was at times, they had issues sustaining my interest. The hope was that they had learned much during their time as a game studio which they could use in the production of a rich universe such as Star Trek.
Much like every MMO game out there, the first thing you do is character creation and STO is no different. However, they want each player to start with the Federation until at least level six where you can split off and start playing Klingons and the like. I messed around with the character creator and came up with an Andorian male with an engineering background.
Cryptic has always been known for their character tuning. You can twiddle with the controls to come up with something that you'd like if you were so driven to do so. While you can really spend a lot of time with the shape of the face, body and other parts, one thing that I've never quite liked about the character creator is after you get the body type to about what you want, everything else is a variation on a theme. Where I really notice this is with hairstyles and distinguishing marks. Sure, you can say that you can have up to millions of different creations and that's true when you figure in color and size. But you're going to be dealing with the same twenty or twenty five hairstyles. Still, it's much more than what other games give you, so still kudos to Cryptic. My complaint is more of one of the entire genre rather than to single someone out. Having said that though, there are some really creative people out there who came up with some very cool alien species.
It's hard for me to describe the game adequately. There are essentially four parts of the game: space based battle and ground based battles, then choosing between Player vs. Environment (PvE) and Player vs. Player (PvP). Oh sure, there's the occasional diplomatic mission, the odd "investigate this and figure out that" mission and while those are fun, they don't happen very often when compared to combat missions. Space combat missions seem to be outnumbering the ground missions at least two to one, maybe more.
The good thing about the space combat missions taking up a large portion of the game is that it can be pretty fun. For me, it's the most fun part of STO. Even taking on NPCs is a rollicking little romp, especially when you get some slightly better parts to pimp out your ship and take on multiple ships. There's just something about watching the proton torpedoes you just launched slam into an enemy ship and turning it into a ball of fiery plasma in space. PvP against other players playing Klingons is also a lot of fun. Some people might complain about the fact there is no penalty for dying, but let's be realistic. It's more fun to not really care if you lose your ship knowing that you're back in the game relatively quickly, phasers blazing towards your enemies.
Space combat can be like EVE online in some ways but very simplified in comparison. You notice the similarity especially when other players are focusing fire and you're their target. You just won't last long as they burn through your shields and start hammering away at your hull. In EVE, you can sometimes warp out to escape losing your ship. No such relief here. You have to wait until the red alert drops and for that to happen, you need to be out of their firing range of ten kilometers...good luck with that. But, it is fun to rotating your shields to cover your weak side, loading up a torpedo salvo and maneuver to bring your weapons to bear. The fun is in the well paced FPS action of space battle.
Ground combat...it's okay. Nothing special really. In fact, I didn't even take any screen shots of it. It's rather dull fare for MMO games and in a lot of ways, rather pedestrian. It's not much to talk about really. You bring in your bridge officers, you shoot things and you try to get on your target's flank for better damage. The thing about the ground game is that it get's you itching to get back into your ship and to have some fun.
Occasionally, you will have a longer "episode", which is a chain of missions strung together. On the few missions I've been on where there has been a longer episode, they have been the most balanced part of the game and can be pretty enjoyable. There's a sense of purpose here which often links up space combat missions with the ground missions. Along the way, it will tell a story and fleshes out the game, making it a bit richer by giving you a bit of background and occasional foreshadowing. The problem is that there's no impact of these missions to anything else in the game besides getting some skill points and maybe some loot, or progressing the overall story arc. Still, of all of the game experience so far, the longer episodes have the best Trek feel.
But there are problems here. First of all, I know this is only beta. I've been in a number of beta tests before, so I am well aware that there are bound to be issues. I know the game is not quite ready and there are things to be worked out, but...I really don't think they're ready. There are a number of reasons that actually had me reconsidering my pre-order and definitely has me considering how or if I will actually subscribe.
The training, while fun and mostly informative, leaves a lot to be desired and is geared towards people new to MMOs in general. There are a lot more things which are missing from the training such as ship devices, what consoles on ships actually do, a lack of information on your bridge officers, etc. When you make a game that has a bit of complexity to it, you have to try to explain part of that complexity and how it fits into the game. Right now, it feels like they are only showing new players how to move, how to shoot and then cutting them loose and letting them twist in the wind. Normally, complexity would build with the character, but with STO, knowing how to equip your bridge officers and your ship seem integral from the beginning.
The parts which will drive some players crazy is the haphazard way that inventory and device slots are used and utilized. Even if you understand that out of the gate, many veteran players will wonder exactly what certain bonuses do. I could spend my time trying to figure out what deflector shield bonuses do for me, but should I have to investigate that so early in the game? Where can I find that information easily if that's the case? It's a lot to outfit in a short amount of time and it just doesn't seem like your character and crew grow organically. There are a number of things you need to know very early in the game and it's just not covered.

Super-spacious, completely useless bridge shot. You don't want to know how long it took me to actually sit and pose for this.
Although the game as a whole seems lacking some content, the Klingon content is severely lacking. I know it's supposed to be the PvP part of the game, but they should at least offer to level the field a bit so there's more of a battle when going up against the Federation. Federation players have had at least six levels to replace their starting consoles which can make a big difference in combat. The Klingons? Clunky ships that regularly get owned by the "good guys" because the starter Klingon ships are underpowered and fight at a disadvantage. Plus, the Federation starts with more balanced Miranda vessel rather than the Bird of Prey, which is a very stripped down escort ship. Weapon punch is focused forward which can be good for alpha strikes, but have big disadvantages in longer combat.
Successful Klingon players will be those who are in a Fleet and who have worked out communication channels and voice chat (which isn't actually a part of the game, mysteriously enough). Pick-up Klingon "fleets" are going to be regularly owned by virtue of the other side sticking together and ganging up on ships who foolishly take on superior numbers. Expect to see numerous changes in the Klingon side of the game shortly after launch.
Beyond the gameplay issues, I'm really questioning the motives behind the game and their various sell tactics. First of all, the first thing that irritates me is the number of playable character slots which is right now set at three (two until you get to level six where it unlocks a third slot). The game has two factions, three career paths and two specialization routes on each career path. That seems to be up to twelve differing characters, not to mention several different races with different starting stats and abilities. Some people like playing just one character, but a number of people like trying out the game, playing more characters, testing new paths. To have a game that is theoretically on one server and limit how many characters they get? Idiotic at best. When you do not have server shards to experiment with different classes, limiting the number of characters unless you pay for extra slots is needlessly stupid. This point alone has made me reconsider not only my subscription, but the purchase of the game itself.
The second fishy business move they have is the offering of lifetime subscriptions and special one year rates. I would normally have no problem with this as some companies do this well. Turbine with LOTRO does this well and has the content to back it up. STO...I feel like content is already missing. What's the promise for the future? Will there be future content updates? If there are only going to be 80 hours of playtime to get through the end game (as I've heard rumored), why would you ever want to get a lifetime subscription? The silence about this is troublesome for me.
I also have some nit-picky complaints as well. A lot of the forum comments that I see from other beta testers is how much like it is like Cryptic's other game, Champions Online. Hell, I see a lot of similarity to City of Heroes as well. Not just similarity, but functionality that seems almost cut and paste from their other games. Not that this is necessarily bad, but c'mon guys, you've got a whole Star Trek Universe to work with here. You can at least dress it up a bit and make it feel a bit more Trek-ish.
I have a few friends who are interested in this game and I thought I'd at least try to provide a balanced look at it. I started playing the beta will the eyes of a fan of the franchise, the mind of an experienced player and good wishes that Cryptic would do well. But the more I play it, the more I think that early adopters are going to have a bumpy ride until the patches come out. And they will, fast and furious in at least the first month. So, should you get it?
Trek fans are going to go one way or the other; they're going to hate the game for not being more like the show or they're going to love it just because it's Trek. MMO game fans might be conflicted from an incomplete game rushed to market to cash in on...something. I mean it's months after the movie, why rush the game out before it's ready? I'm on the fence about this game. There's some potential here. As I said before, the space combat almost makes up for the lack of other compelling content in the game. Is that enough? For me, it's enough for a pre-order and a month of trying it out. I might...might try a longer subscription, but no promises.
For casual gamers though...it's really a bit of a conundrum. The open beta feels as though it was framed as a game just for the fans. It's like the Enterprise-B that still has bugs to work out on it's maiden cruise. The promise is there and who knows what it will look on launch day. Head start begins tomorrow for those who have pre-ordered, so I may add a coda to this later. My best advice right now is that if you are a big Trek fan, get it. You'll appreciate the little touches in the game and will likely overlook some of the headaches with the launch. If you are a MMO gaming fan, I'd wait until the bugs shake out, see how the title matures over the next month or three.
What's cool about STO:
- Customizable ships and uniforms for you creative types (at least for the Federation).
- Fun space based action.
- Engaging episodes linked together (pun not intended).
- Nice effects in space battles.
What's not good about STO:
- Buggy. Infuriating when you defeat an enemy and can't move when your bridge officer pops in to say something, graphical glitches, instance transfers are not smooth, etc.
- Less than engrossing ground battles.
- Questionable business tactics (silence on pricing for extra slots, the slot limitation at all, the C-store "extras", motivation behind special pricing).
- Instanced areas that take massive out of Massively Multiplayer.
And, just because I can, here's some final screenshots to leave you with.
Update Day
Just so you aren't fooled, it's mostly update day for the website...not much else.
Frankly, with the traveling that we've been doing lately and all, I got hit with gastroenteritis, commonly known as the stomach flu. It only took a day to process, so go me. All I really felt like doing yesterday was sleeping and not eating, which is precisely what I did for the day. Today, my appetite returned and I'm functional, but still tired. It will probably be another day before I'm back to full functioning.
In addition to making back-end updates to the website, I thought it might be fun to look around at a couple things that I'm looking forward to in 2010 and see where they are, update-wise.
First thing I checked was Star Wars: The Old Republic. Hmmm, nothing much. Oh ho, looks like Tatooine is going to be one of the planets you can travel. Big surprise there. Here's a couple of questions I have for the people who are making the game. If the setting takes place over three thousand years before Vader shows up, why is it that we still see some familiar names? The planet Alderaan mentions the House Organa. A single family house remains in power for over three millenia? Truly we are talking about a planet far, far away. And why is Tatooine such a galaxy hot spot if it is such a dump of a planet? I don't get this. Even the description of Tatooine in the Holonet section of the website says "desert wasteland at the end of the galaxy". I know they'll likely jam something in there to make it more interesting, but seriously, Tatooine as a planet is not interesting. We know about as much as we want to know about the big ball of sand. Two suns. Whoo, let's celebrate a binary system! Oh wait, that's a pretty common system in the universe? *sigh* To cut them some slack though, they have put together some interesting backstory for the game in the timeline section of the Holonet. Just slightly animated but good voice over work. Okay, okay, Bioware! I'm hooked again. And I know I'm going to have to wait, seeing how you haven't even announced closed beta testing.
Speaking of two stars, let's check in on Star Trek Online (I know that was bad, forgive me). Not much new from what I can see. Probably pretty quiet being close to the holidays and closed beta going on and all. I did read something in the Ask Cryptic section about Klingons, Part II that caught my eye. It appears that we might be looking at a single server system. Now I don't know if it will be more like the system that EVE Online or if this bit of information isn't quite correct. It will be interesting to see though. The only update here is that if you are sure you are going to get the game and try it out, it may be advantageous to get the pre-order so you can pick up the goodies that will go with it.
My booklist has been updated as well, although right now it looks a bit sparse. Two reasons for this. First is that some of the books I am currently reading are re-reads including a great P.G. Wodehouse collection. If you haven't read him, he's one of my favorite authors. Secondly, the other books are on dog training. I might pop those up if anyone is interested, but they've really been dominating my free time.
Again, updates could be rather rare on the site as we move into Christmas/New Years proper. If I don't get back before then, hope each of you has a happy holiday season.
Have the Geeks Really Won?
Maybe you've seen the venerable email passed around years ago which compares Michael Jordan with Bill Gates. If you're not familiar, it breaks down Jordan's pay in increasingly smaller figures until it gets to a "by the minute" figure which by normal human terms is pretty astronomical. Then, you get to see Gates' current worth which frankly dwarfs the income of greatest basketball player to grace the game. It ends with the words "nerds rule!" and we all laughed and dreamed of the day where our awkward adolescence would be redeemed.
Flash forward to today's world and a lot has changed. Geekdom is celebrated on a regular basis and is even catered to ones own taste. We have various geek conventions about the country celebrating geekness, for example CONvergence which we'll be attending this year. We have things like PAX, which celebrates the video gaming community and where Wil Wheaton is king. Add a splash of Renn Fests, which corny they may be, we still go and enjoy the same damn thing every year. Geek culture is widely available and in some ways generally tolerated or even accepted.
But what has bothered me recently is that there's this thought amongst some geeks out there that "we've won"...and I'm not entirely sure what that means. Won over...who exactly? The local jocks of our high school? The people who teased us in our formative years? And what exactly have we won?
Maybe what we've supposedly won was mainstream acceptance. Personally, I don't think it's true. And I certainly hope that I'm right, that we haven't won, because I think it's important for geeks to be on the outside of mainstream culture. Allow me to make some rather broad generalizations here to make a point.
It's true that we have business that caters to the geek crowd more than ever. But business will go to where there is money and geeks are particularly rich targets to exploit. When you take people who generally like being early adopters of expensive new technology and are not the best handlers or planners of money, it's a no-brainer for a businessperson to be engaged with this sector of society (Please remember, I'm using very broad stereotypes here, not specifics). We've developed a gadget culture where all of our needs can be met by the new piece of technology, and I think it's fair to say that geeks can take some credit with ushering in this way of life. Generally though, I don't think that our new found economic power is something we can count on as acceptance. We're just another reliable revenue stream for a certain line of products.
Along the lines of business itself, there are a number of tech companies started by truly geeky people. But there is a familiar pattern here. Geeky people create something new/unique/fun that some people pick up on, it gets pretty popular and grows beyond the initial expectations. Geeky people are thrilled by the usefulness/popularity of their work which turns into a full time job for them. Geeky people are approached by venture capitalists who will not only monetize their product, but leave the main person/people generally in charge. This turns into a business which now has a board and a bunch of smart business people come in to run the day to day while the geeks in charge are still in C-level capacity, but do much less grunt work and more visionary, big picture planning/execution. I can think of a handful of companies that pretty much fit this mold off the top of my head. My point being is that even if you have a geek start a company, if it gets really successful, the lead geek could remain CEO, but more savvy business people are brought in to navigate the business world. Not that geeks cannot be successful businesspeople, but our challenge is not jumping off with the next new thing and staying focused.
It could be argued that Hollywood has sat up and took notice of the geek world. By all measures, 2009 has been a good year for geeks. Star Trek got a pretty good reboot treatment (though purists may argue some points). Watchmen finally made it to screen and didn't entirely screw the pooch. CBS continues to show the Big Bang Theory. Not too bad. But then we also got an idiotic Transformers movie and a G.I. Joe movie barely recognizable from the original cartoon. X-Men: Wolverine? A Dragonball movie? The pseudo-science, pseudo-history of 2012? A Street-Fighter movie? Land of the Lost? No thank you. Not to say there weren't movies out there that were good geek films--I've heard nothing but positive word about the movies The Road, Moon and District 9. But big Hollywood is looking for new and exciting ways to piss on our childhood--have you heard about all the favorite board games we had growing up? Well, they're getting a movie treatment. Good geek movies are likely going to be smaller studio or independent movies. See what I did there? The good geek stuff is "on the outside".
Proving to me that the entertainment world just doesn't get us is the catastrophe which is the Video Game Awards on Spike TV. Year after year, it's an unnecessarily splashy, juvenile, insulting show that wastes everyone's time. All of the voice acting awards are for known actors, some of which do not deserve to be there because they are not voice acting...they are essentially being themselves and getting nominated for being known. All of the male nominations, with the exception of Samuel Jackson, are for well known actors playing familiar characters. I will make a huge exception here for Mark Hamill as he is a fantastic voice actor. There are also twenty eight awards with five nominees a piece. I counted fewer than twenty original games that were not sequels. This includes the entire independent game category for five of them. This is a big case of same shit, different year. This also proves to me there's a disrespect to gaming geeks with the existence of this show.
Although I could go on and on about this, the last thing I want to mention is something called the Society of Geek Advancement. On their page, they lift from the Wikipedia entry on "geek" a couple of definitions. Let me quote the important ones here:
"A person who has chosen concentration rather than conformity; one who passionately pursues skill (especially technical skill) and imagination, not mainstream social acceptance.
A person with a devotion to something in a way that places him or her outside the mainstream."
These are accurate definitions to me and definitions we should embrace. But in a somewhat noble attempt to promote these types of values, they put together a video which pretty much says that being a geek pretty much means that you are social media savvy and not participating in long standing geek pastimes of RPGs, Star Trek, computer culture and a host of other things. The video framed the typical geek as a blogger who used Digg, Twitter and Facebook. I want to stress that this was not the intention, but that's how it turned out. This did stir up a kind of hornet's nest and not much has been heard from them since, which is unfortunate as a lot of genuine geeks wanted it to work.
So where does this leave us? I don't know how it is for most people, but the mainstream makes me uncomfortable...and it always has. I like the idea of being on the outside, to be diving into something that I'm curious about and seeing how far down the well of information goes. I love the idea that some people consider me a resource of obscure knowledge and being the guy who if he doesn't know the answer, I'll know where to look for it.
The question I ask in the title really doesn't have an answer. We didn't need to win because we don't need or require the acceptance of mainstream culture. It's more valuable to get the right kind of recognition from fellow geeks, a status acknowledgment, rather than the kind of welcoming you get from John and Jane Doe down the street with their 2.5 kids and ranch style house. The challenge for us is to keep testing those boundaries outside of mainstream culture, to be the explorers. Sure, now and then what we use or discover filters down and gets that acceptance, but by that time, we've moved on. We're not going to win--that's because we're not playing the same game. And honestly, that's just fine.
Something New
Ah, technology. The sometimes bane of my life, but who am I kidding...it does put food on the table. But I've often wondered what actually makes useful technology and what is just a waste of time. I had thought Twitter to be pretty useless, yet here I am, using Twitter, enjoying it and wondering why I cursed it in the first place.
Here I am on the Metro banging out a blog post on an iTouch. I have to admit that it is pretty cool, as I'm still getting used to thumb typing, which is, let's face it, pretty lame. Yet, it is useful, smart, portable technology which does a job well for me.
The very fact that I'm able to do this on the way home is nothing short of nifty. Can't wait to post this with a quick swipe of a touch screen.
Whence Linux Gaming?
I have in various points of my career, toyed with various flavors of Linux. Starting off with Slackware, dabbling with Fedora and giving openSUSE a whirl. I even spread my wings a bit and tried the Unix variant of FreeBSD. I liked them all. I'm not even including several others I've tried.
However, the one thing that was missing for me was mainstream games. I've become more and more a social gamer. Oh, it's nice to play a single player game now and then, but after a bit, either you beat the game or you tire of it--at least with me. More and more games are including some sort of social element, whether that be a simple chat interface or fully formed avatars hanging out virtually.
I was excited last year when I heard my favorite game, EVE Online, came out with a Linux client. At last, people thought, this could be an in-road to more people gaming on a Linux box. Only not so much.
Turns out the client was based on something called Cedega, a part of Transgaming. Cedega had gotten the old EVE client to work, the one without the premium graphics content...only not well. In fact, it was quite buggy and at times impossible to play. I know this because I tried to get this to work at one point and gave up on the Cedega client. And I wasn't alone. Most EVE players decided that the official client wasn't worth the trouble, considering that there were a number of players who were able to get the premium client working on WINE.
Here's the dilemma; does a player try to make a buggy and at times an infuriating client running on older graphics to work or do they work with the active community within EVE to get the premium graphics client running with WINE? It's not really much of a question really and most people went with the WINE solution. This was coupled with the lack of developer help in getting the client to work in the first place. Then came this post from the EVE developers, essentially ending official support for the Linux client. Of the reasons they gave, one was the lack of growth of players using the official client. Their numbers essentially derived from the official client reporting, not the number of players running Linux. It puts the developers, CCP, in a bad position as they can only really address the official client rather than the number of players who might be playing under Linux. However, I find some fault here as they didn't seem to achieve accurate numbers of Linux players, so the numbers may seem skewed.
However, using the reasoning from the developers, it's hard to blame them. With both WINE and the EVE client itself being moving targets, it's difficult to pour more man-hours into something that could be put to use somewhere else, especially since the community seemed to be picking up the slack. Speaking of, the Linux community within EVE has taken it well, rolled with the punch and promised to soldier on, with the exception of a few pointed, and seemingly spot on posts, about the dearth of developer support over the last several months. The problem here is that there is no easy path for people who are not as technically inclined as many Linux users currently are. The ease of install may still elude beginning users and that remains a problem for Linux to break out as an OS for the common person.
It comes down to this question though. What will it take for cross-platform gaming? Microsoft has shown no interest in providing ways that promote actual competition with other systems and seems destined to shoot itself in the foot as more and more people turn to console gaming. However, the largest hurdle to jump over is the available APIs for game development. I'm not a developer, but from what I've seen on various sites, it just seems that DirectX is about as robust of an API on the market today and no other API seems to come close. Plus add in the various issues with Linux distros and in particular it's struggle with audio, it seems an uphill battle.
What seems to be the future though may lie in virtual machines being able to support gaming. It's not a perfect solution as you can run a Linux machine but have to buy a Windows license to play games. One has to wonder if there will ever be a groundswell of support to get quality gaming on the Linux platform.
Are we getting helpless?
I know this has been discussed before. In fact, I know that Issac Asimov wrote a story about a society that basically forgot how to do math. It's an interesting story and one that makes me think occasionally. I used to be better at math, but even now challenged by basic adding of anything over two digits, I reach for the calculator.
Such is what we are brought to when we rely on technology. When Google today started behaving badly and sent every link to a page saying the site might harm your computer, it had me worried.
I actually thought for awhile that I just wouldn't do any search this morning. I didn't want to go to Yahoo or, God forbid, MS Live search. I wanted Google. This is the power they hold. And it's a scary one really.
The thought now is that people just don't know how to do research properly because Google is the first, and usually last, place that people look. In the course of my job, I use it nearly every day to find out the answers to my technical (and not so technical) questions. If Google were to go down, what would fill the gap? Would we actually try to learn to research again?
In a way, it makes me want to at least learn again how to do math. It's not like I forgot everything, but the speed and ease of my youth have frittered away. It can be reclaimed, but it will take work. I hope I'm up to this, something which should be relatively easy.
Blogging/Podcast Day at the Acadia Cafe
It's....
Very quick side note here before I really get rocking on this. I was fortunate to finally purchase the complete (or complet) Monty Python's Flying Circus...all forty-five episodes on stunning DVD quality of the original broadcasts with all the warts and flaws. So when I started out with "It's...", I, of course, thought of a bedraggled Michael Palin, dressed in a tattered suit, long beard, struggling to get to the camera, looking straight into the camera to say the should-be-patented "It's...", longing as he is to say more, but it cuts away right into the credits. Somehow seemed seredipitous because I didn't mean to start this way, but I just did.
Anyway, sidebar over, I'm sitting at the wonderful Acadia Cafe on the corner of Nicollet and Franklin learning more about blogging and even more about podcasting. After this day, I am convinced that I will do a podcast, and I will do one soon. No more waiting. But more about that later as I want to talk about the Acadia Cafe for a second.
This place is wonderful. It has a fine beer selection, decent food offerings and the background music is not only unobtrusive, it strikes that fine balance between engaging and comforting. I'm currently enjoying a fine beer by the new Twin Cities brewery Surly...I highly recommend the Surly Bender, a porter-like offering with a hint of hoppiness, mild bitter and chocolate overtones and a smooth finish. I'm on my second one, and this is with other fine tap offerings like Old Speckled Hen, Beamish, Shiner Bock and Pilsner Urquel, just to name a few of my favorites that tempted me. That and I saw they offer the very fine Rogue Shakespeare Stout in a bottle. This is definitely a place I am coming back.
The meeting here was organized by Garrick VanBuren whom I consider the godfather of Minnesota podcasting and a friend of mine. Garrick's First Crack podcast has been going on for two years now and has covered the gamut of topics. I also met a couple of other bloggers and podcasters, including Dan Hook with the Hook Show. I'm forgetting a couple of guys I know, but I'll make that up at some point.
Here's the deal though. Although podcasting is saturated right now, as well as blogging, who cares. I'm going to do what I'm going to do. If people listen, great. If not, I stop and go to something else. I looked at the equipment I'll need for this and barebones, this will still cost me around $329 (not including cables). Ideally, I get a couple other things and I'm looking at $600-800. Still less than what I paid for my laptop.
So there it is. Expect a podcast in the near future, within the week I would say. There's no reason for me not to do this.
Sunday Night Update
Quick update on the bathroom: grouting is done, we sealed it today and I shaved off part of the door and we have a door again. Put the sink back in but because of my relative inexperience with these things, nothing was sealed right and when water did fall, it went right through the floor. This was not unexpected as I have yet to caulk around the toilet and that's where the water fell through. The old sink now is nothing more than an inconvienent eyesore. We're buying a new one with new fixtures and everything that goes with putting in a new sink. Probably buy it Wednesday, put it in...who knows when...likely Saturday morning.
A little help, please! No, no...not on the sink. I've been bouncing things around my head for a bit lately about doing a podcast and I would appreciate some ideas. I've got some already, but most of the good ones I currently have will only work in the context of a larger work. If you have ideas that you would like to contribute towards a podcast, please let me know in the comments. Most that I've heard or seen are based around something. Tiki Bar TV obviously is based around tiki drinks and getting drunk. Le Show from Harry Shearer is him talking about the weekly news. The Ricky Gervais Show is about Ricky Gervais sitting around and having a laugh with his mates.
I'm thinking about various venues. Garrick has a podcast and he often interviews people...very cool. I've seen some that are meant to educate, some to entertain and others to just chat. I'd like various ideas and hopefully I can come up with something that will be fun.
New Stuff
This is my first post from my brand spankin' new laptop that I bought yesterday. In something of a rebellion against my nature, I got a Compaq laptop. I have spent a good time of my technological career derailing the Compaq brand, mostly owing from my time trying to fix Compaq desktops. They were heavy, difficult and at one point, had either proprietary equipment or fused certain cards to their own motherboards making it a near impossibility to fix it yourself without a bunch of equipment. When HP absorbed Compaq, I thought it would be the end of HP. I know it didn't really help.
But when I looked at this laptop, it was so packed with intelligent features, had HP support, and other than the branding on the chassis of the system, it seems to be HP through and through. As an added bonus, it has the fairly new AMD Turion 64 bit chip (that will also run in 32 bit). This chip runs a bit hot, but it is fast and efficient. I've had nothing but good things to say about this laptop. I should wait a bit before I make a final judgement, but so far, so good. It's a clear screen, a comfortable and responsive keyboard included with a wealth of little features that I'm beginning to really love.
All of this, just in time for NaNoWriMo. YES!















